STEP 4
INVENTORY ITEMS
In this section you'll found the instrucions for differents inventories which are alreaady configured with the script
qb-core/shared/items.lua
st_hn_knight = { name = 'st_hn_knight', label = 'Knight', weight = 1, type = 'item', image = 'st_hn_knight.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Famus Game' },
st_hn_hornet = { name = 'st_hn_hornet', label = 'Hornet', weight = 1, type = 'item', image = 'st_hn_hornet.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'Famus Game' },qb-core/shared/items.lua
['st_hn_knight'] = { ['name'] = 'st_hn_knight', ['label'] = 'Bot Large Blue', ['weight'] = 1, ['type'] = 'item', ['image'] = 'st_hn_knight.png', ['unique'] = true, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['object'] = 'st_hn_knight', ['description'] = 'Knight'},
['st_hn_hornet'] = { ['name'] = 'st_hn_hornet', ['label'] = 'Bot Large Green', ['weight'] = 1, ['type'] = 'item', ['image'] = 'st_hn_hornet.png', ['unique'] = true, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['object'] = 'st_hn_hornet'}, ['st_hn_knight'] = {
['name'] = 'st_hn_knight',
['label'] = 'Bot Large Blue',
['weight'] = 1,
['type'] = 'item',
['image'] = 'st_hn_knight.png',
['unique'] = true,
['useable'] = true,
['shouldClose'] = true,
['combinable'] = nil,
['object'] = 'st_hn_knight',
['description'] = 'Knight'
},
['st_hn_hornet'] = {
['name'] = 'st_hn_hornet',
['label'] = 'Bot Large Green',
['weight'] = 1,
['type'] = 'item',
['image'] = 'st_hn_hornet.png',
['unique'] = true,
['useable'] = true,
['shouldClose'] = true,
['combinable'] = nil,
['object'] = 'st_hn_hornet',
}
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